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Lighting class only changes the Lighting setting for the host (and not the clients)#1165

I’m trying to programatically change the lighting_intensity for all the players in the lobby. When I use the in-game menu for Lighting, the lighting correctly changes for all the players in the lobby. But When I use script to change the lighting with

Lighting.light_intensity = 0
Lighting.apply()

it only changes on the host. All the clients still have the same light settings…

The API https://api.tabletopsimulator.com/lighting/ clearly states that the Lighting class “allows you to modify the lighting of the instance in the same way that the in-game lighting menu does.” But how come it doesn’t change anything on the clients?

Thank you very much in advance!

3 years ago