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Objects with States won't return to infinite bags.#1176

An infinite bag containing an object that has two or more states.

If you pull an object out and put it back in without changing states then it works correctly.

If you pull an object out, change its state, and change its state back to the original then it won’t return to the infinite bag despite being an identical object.

Attached is an example save file with some checkers.

5 years ago

Each state is a completely different object. When you change state, you are in fact deleting an object and creating a new different one with no relation to the earlier one. Makes sense that an infinite bag would think it’s a different object. Because it is.

Sounds like you shouldn’t be using states.

5 years ago

I know different states are different objects, but when you return to the original state it is now identical to the original object yet it won’t go back into the bag. It’s analogous to copying and pasting an item; the pasted item -does- return to the infinite bag.

5 years ago

Missed the bit about returning it to the original state.

5 years ago

this should be fixed in the next hotfix

4 months ago

Why is this one of the most upvoted issues regarding P2P connectivity and the devs are completely ignoring anything to do with it… how hard is it to keep players connected to the lobby while they reconnect? Or allow them to run their own private server on whatever device they feel is stable so the room they run is always open and doesn’t delete their (time until last autosave) worth of progress? Some of these comments go back 4 years with 0 responses from dev team on community chat, forums, discussions. I see countless ignored posts and its still a constant headache… when are the devs of this game going to open their eyes and act??

4 months ago
Changed the status to
Completed
3 months ago