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Mahjong tile physics are broken by 13.0#140

Mahjong tiles in the old version used to only snap to two states; face up and face down.
Since 13.0 they will snap into random directions depending on how you pick them up and it’s unplayably awful to get them oriented correctly again. The Flip command simply flips them upside down, ignoring the face.

3 years ago

Rotation also snaps them into weird orientations, almost as if they’re using the dice physics.

3 years ago

Yes, this is still happening.

3 years ago
1

Mahjong is still unusable, it’s been months since this update came out. Please fix!

3 years ago
Changed the status to
Planned
3 years ago
Changed the status to
Research
3 years ago

Can you guys give me some more info I’m not seeing the issue?

3 years ago

In the Classic category of games, load up the Mahjong preset.
Use Q/E to rotate the tiles.
Certain tiles will not rotate as you’d expect them to, and they will instead start standing up, as if they’re flipping to different faces of a die.

3 years ago

I believe, if you pull tiles from the wall 90 degrees from you, when you put them in your hand, you can only see the smallest 2 faces (I call them top and bottom, as if the tile were sitting up with the image facing you) which is useless. Taking the tile out of your hand, placing it on the table, and attempting to reorient it is all but impossible. Please LMK if you need more info and I will go start the game up and provide more details.

3 years ago
Changed the status to
In Progress
3 years ago

If possible, could you test with this mod as well?
https://steamcommunity.com/sharedfiles/filedetails/?id=2354492649
That’s the table I use with my friends, I’m fairly sure these tiles are in the base game but just now I couldn’t find a way to spawn them.
I noticed that they’re slightly fatter but otherwise seem to behave the same as the ones in preset I mentioned earlier.

3 years ago
Merged Built-in Mahjong has broken#593
3 years ago
Changed the status to
Completed
3 years ago