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Turn of clipping/collision#1433

Hi, I know this has been suggested a couple of times however one thread was merged with the first, and the first was closed without an explaination.

I feel that a toggle for turning off clipping would be beneficial. There are so many times when we’re trying to move our models amid walled places, or close to other models, and they fall over and knock each other around. It’s frustrating and could be easily resolved. Reuploading a model is just far too much hassle.

Perhaps just toggle it so the collision mask is only a small cube (to avoid falling through the board?)

It would definitely make the experience a much more enjoyable one. Cheers!

2 years ago

I can’t think of a straight forward way to universally handle colliders, internally they are far too variable and asset specific making it unclear what to actually do with them through code.

On the user end you can use the attach tool and setcomponent API to attach your asset to a block with the collision bounds you’d like, then disable all colliders you don’t want and tinting the block to be invisible.

2 years ago
Changed the status to
Needs Clarification
2 years ago

Thanks for getting back to me :)

I’ve never used Unity, or LUA, I don’t know it’s APIs or anything, so unfortnately I wouldn’t know how to do that myself.

Would it be easier to consieder simply having the option to update a collision mask on an object, once it’s already imported into the game? That was, folk like me can then create whatever we cant in Blender/whatever and then just attach it, knowing full well what to expect if anything starts acting weird?

Thanks again!

2 years ago