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Leaving a room that has many objects with onDestroy triggers makes the game hang#1720

This could be a simple fix because it already works in one scenario, just not all scenarios.

This can be reproduced with the following workshop table, although it applies to any table that is sufficiently complicated. https://steamcommunity.com/sharedfiles/filedetails/?id=2455649013

Broken scenario:
When leaving the table back to the main menu, whether you are the host or a multiplayer client, the game hangs for a long period. Additionally, sometimes the game has a permanently reduced framerate (running at 2-3 fps) after reaching the main menu until the game is restarted.

Working scenario:
Things work properly when loading saves. If I’m on the complicated table above, I load a blank table with nothing on it (thus removing all the objects), and THEN go back to the main menu, it’s fine.

So making whatever trigger/event disabling that is present when loading saves also apply with leaving the table back to the main menu this would be solved.

2 years ago
Changed the status to
In Progress
2 years ago
Changed the status to
Completed
2 years ago