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Remove the collider from the figurines' picture.#1854

Remove it completely or at least add an option to the figurine custom menu where you can toggle on or off the collider for the image.

This is an issue when you have figurines with pics that extend to the sides and you want to place them next to another figurine without pushing them away or having the figurine stand on top of the other one due to the huge collider.

a year ago

I don’t know mate… In real life how would you do it?

a year ago

TTS is NOT real life.

a year ago

Indeed, but it’s a simulation of it. A pretty good one

a year ago

Yeah, pretty accurate, cuz IRL tables are floating in an equirectangular limbo cards float, there are cubes that make stuff invisible, players are invisible except for a little hand, alpha channels make things collideable.
Its a freaking game dude, IRL issues are meant to be solved here. If you love reality and its limitations then don’t waste time in a simulation, stick to reality and allow the rest to enjoy the actual perks of a digital construct.

a year ago

I don’t see why you get upset frankly. What happens on the board is accurately reproduced - ever tried using TTS to play a miniature wargames?
It works wonders.

a year ago

The purpose of this is to solve an issue present in a game set up in a digital (non real life) simulation. And you are basically implying “no don’t solve nor make things work better cuz IRL you can’t do that”
If you don’t get me, nor do I trust me.

a year ago

Well, it seems like a waste of resource indeed to focus on fixing something that is not a bug, while there are plenty of things that do actually are issues, that’s it.

a year ago

Recently devs added the component class which you can use to address this. The collider is one of the components of the custom token, and you can turn it off using scripting. Use Buckwheat’s component explorer to find the specific lua expression to control the collider.

a year ago
1

Thanks Cche. I’ll look into it.

a year ago