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Cloth objects continue to calculate when rendering component is disabled#1981

B

It should be noted that none of this happened pre patch, and that this may extend past simple cloth objects to all skinned mesh models.

Action: Disabling Skinned Mesh Renderer component.

Expected behavior: No change to performance with increased instances as rendering is disabled.

Actual behavior: Performance drop, scaling with instances of renderer-disabled cloth objects.

a year ago