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Get GUID from 3D text object#2239

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Whenever you add a 3D text object to a mod, it gets a GUID like all other objects do. However, there is currently no way to get the GUID of the 3D text object in TTS itself. For other objects it is as simple as right clicking the object -> scripting -> copy GUID. But this does not work for 3D text objects.

I want to manipulate 3D text objects within a script. While technically possible, it is very cumbersome to do so. Now, I have to save my game, open the .json file in a text editor, find the 3D object, copy the GUID, and then paste that GUID in the script to finally get a handle on that specific 3D text object. If I want to be able to manipulate more than 1 3D text object, I have to repeat those steps for every 3D text object.

3 months ago