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Hand stash doesn't support stacks and bags#2714

S
  • Unstashing a stack/bag does not deal out its contents and simply draws it to your hand.
  • Sometimes when stashing/unstashing poker chips the stack will lose collision and fall through the table. I can come up with a repro setup if requested.

To fix these issues, HandZone.MoveStashToHand and HandZone.onObjectLeaveContainer should be updated to support StackObject in addition to DeckScript (when IsInfiniteStack == false). Do note that unlike with a deck or stack calling DealObjectToColor on a bag will only deal the bag’s contents and won’t draw the bag itself so it would need to be followed by another DealToEnd call (although the former behavior might be desirable in some cases).

6 months ago
Changed the status to
Research
6 months ago

The stash is only intended for cards. Perhaps in the future it can be extended to support other object types.

6 months ago
Changed the status to
Revisit
6 months ago
S

Sounds good. If you’re ever interested, I have created a seemingly-working implementation with a client mod, but it’s hard to test currently due to the other hand stash bugs.

6 months ago