use_hands = true so it starts oscillating between the two positions.


To be clear, was the fix for this just removing getHandStash() to make accessing the hand stash directly impossible? Are there plans to restore that functionality later, or should I maybe make a new feature request? Without it, the hand stash seems a bit limited, and I think there should at least be a way to check if a player currently has a stash without manually tracking that information.