
Figurine bases still fully collide with each other, regardless of whether the minimal collider option is set.
https://files.catbox.moe/fxhobx.png
It was harder to get a screenshot of, but the figurine image also has full collision either way.
https://files.catbox.moe/qlcc0b.png
Additionally, toggling the setting then hitting import -> update doesn’t actually change the setting for any instances of the object. If it was off before, it’ll still be off, and if it was on before, it’ll still be on.


The minimal collider affects the upright section, not the base.

As can be seen here: the green boxes are the colliders

I see……… I don’t think I’ve ever played a game with widescreen figurines so that use case genuinely never occurred to me. That’s my mistake, sorry.
I think the second thing I mentioned is a real bug though. The collider setting (and mirror setting, I noticed) seems to revert when doing an “update all matching custom objects”. Most obvious with the mirror, since you can see the image flip when you hit Import and then flip back again when you hit Update.
That’s a separate issue to the one in the title, but I’m not sure if it’s better to make another thread for that or just keep it in here?

