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[v14.0] Host running with launch options "-batchmode -nographics" breaks object color tints on clients#2734

Since v14.0, when hosting a game using the launch options “-batchmode -nographics”, clients who join the hosted game:

  • See all custom objects as a white color tint, instead of the correct color tint.
  • Cannot change the color tint of objects; changing the color tint on client, exiting the color window and re-opening the color window shows the previous color instead of the new color.

On host:

Launch options

'./Tabletop Simulator.x86_64' -batchmode -nographics

autoexec.cfg

host_game 4
host_max_players 4
host_name My Game
host_password ""
ui_games_window OFF
rewind_interval 0
color Black
mod_caching 1
load "<insert save here>"

On client:
Join the created game.

Expected: As client, see custom objects as their correct color tint.
Actual: As client, custom objects appear as if they have a white color tint.

Expected: As client, successfully change the color tint of standard or custom objects.
Actual: As client, changing the color tint of any object does not result in any apparent change.

10 months ago
Changed the status to
Research
10 months ago
Changed the status to
Awaiting Release
12 hours ago