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Graphics settings are extremely unclear for VR#284

A

Graphics settings are extremely vague when using the game in VR, they appear to have a large performance cost even if they don’t have much if any effect in VR. In VR, being able to sharpen or anti-alias helps a lot with a game like this but the amount of sharpening or clarity the user can add feels pretty limited. It makes it hard to tell if some options are only affecting the monitor view but costing GPU resources.

3 years ago