Sorry, we don't support your browser.  Install a modern browser
This post is closed.

Pre-exisiting assetbundles shaders are a disaster. Heroforge Especially!#2974

I am certain you are aware that the company Heroforge offers assetbundle downloads designed for use in tabletop simulator and have brought many people joy in using their tokens in it.
Today’s update has broken them.
From models with depth and pleasing texture with detailed shaders, they have been reduced to bland, diffuse-only models. No more metallic, roughness, emission, transmission, anything.
Your new update has ruined these models by reducing them to single-texture blunt items. It’s not acceptable.
Included are two images of the same heroforge figure from before and after the update, I’m sure you can see exactly what I mean.

3 months ago

please link the assetbundles so we can test and fix issues

3 months ago
Changed the status to
Needs Clarification
3 months ago

Same here, it looks as if the newest update breaks the maps of a material (especially Metallic Maps and Secondary Maps)

3 months ago

All of my AssetBundles are affected, both from Unity 6000.0.62f1 and from the older version, which all looked fine before the update.

3 months ago

This bug is very reproducable in my case: In Unity, just add a material with a Metallic Map or a Secondary Map to an object, build an AssetBundle with that object, and load it up in Tabletop Simulator: The Metallic Map or other maps are gone, as if only an Albedo Map was applied. Using Unity 6000.0.62f1

3 months ago

Doublechecked texture settings and compression, all seems fine (using RGB Compressed DXT1 and RGBA Compressed DXT5, neither work). I’ve attached an affected AssetBundle.

3 months ago
Changed the status to
Planned
3 months ago
Changed the status to
Completed
3 months ago
2

Thanks for the quick patch, you guys rock! Interesting: The new hotfix solved some of the aformentioned issues, but not all:

Right now, if a material has only a Metallic Map, it is displayed correctly again. But if a material uses TWO Maps, like a Metallic Map + Normal Map, the Metallic Map is still not displayed ingame. Secondary Detail Maps are also still not shown ingame with the newest hotfix even if no other Maps have been applied besides Albedo. (Besides that, different rendering modes, e.g. Transparent instead of Opaque, also don’t work as before.)

3 months ago

With the recent hotfix 3, everything is displayed correctly again. Thank you very much and keep on rocking!

3 months ago