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Unable to import custom cards into TTS#3013

Hello, nice to meet you technical team.

I’m having an issue with importing my custom cards into TTS. I’ve followed the tutorials. Using the deck editor, saving them, exporting them into png files, everything. I then into single player to test importing my cards. I go into components, click custom deck, put in the appropriate png file for the face cards, I put in a single png for the back, click black is hidden. However, when the game attempts to import this custom deck of 5 cards, it provides the following message:

“Async loading images: PNG decoding failed. at[https://steamusercontent-a.akamaihd.net/ugc/10078328020479049892/6922176913D1F43E0DB6C28E9491DB84381BC8C8/]"

I don’t understand what this message means, but the end result would be a deck with blank faces and the correct back image.

If you can please advise me on how to resolve this issue, that would be greatly appreciated.

Thank you, Luth

3 months ago

Hmm, there should definitely be a more informative error than that. So I’ll look into the error message. But the issue is that image is HUGE! 15000x14700.

8192x8192 is the maximum size supported. Many graphics cards simply don’t support textures larger than that.

3 months ago

Thanks for reaching back so fast Benjamin! I def appreciate it.

I realized I forgot to change the size at the final export.

At what size would u recommend for importing these cards? To keep a decent amount of detail even with a basic latop’s specs.

Thanks, Luth.

3 months ago

That safest option is maximum dimension of 4096, which is what I tend to use when creating decks. The reason for that is that older devices may not be able to load 8192x8192. In practice, I’m not sure how common it is these days.

Personally, I use exactly 4096x4096, but admittedly that requires a bit messing around to stretch the images and squash them back down to the correct aspect ratio at runtime. I wouldn’t necessarily worry about that; that’s just me being pedantic.

3 months ago