Hello.
Working on a module and using hot-seat to simulate how it might function with multiple players. I’ve noticed that while i could set up a table for 10 players, there are only 8 colors available to assign to players (not including black). The colors brown, teal, and grey don’t appear at the player assignment screen. When creating the module in single player mode, i made brown hidden and hand zones that reflect the color of the components that player controls (black also, but that’s a different issue), but when creating a multi-player table in hot-seat, there’s no ability to choose brown as a player color. Oddly, once the hot-seat table is set up and the module opens to play, the brown circle - similar to the other circles in the player naming/selection screen - pops up briefly and then disappears. Don’t know if teal does the same thing since i haven’t used that color, but both colors (brown/teal) still appear in the color wheel for dealing cards to players, and the turns order option. SInce a brown player can’t be created it’s skipped automatically in the turn order, even if the hand has cards in it.
I’ve worked around it by choosing a different color, but because the default for black is gamemaster [can that be overridden to make black function as just another, regular player? Making the gamemaster designation optional, or assignable to any color during set-up, maybe? If a game uses black pieces, having to choose a different player color is counter-intuitive; especially if pieces of other colors don’t have to make that compromise, for ex. - Checkers, where players could simply be black and red to match the pieces themselves. Go, Chess, Othello, and Connect-4, also come to mind. Tangent, sorry.] and grey is spectator, having any game that allows 10-players to interact on an equal footing doesn’t seem possible. Not a lot of 10-player games, probably, but the real issue seems to be the inability to create players for all the colors available, if needed. Also, if memory serves at the moment, i think grey tends to ghost too; and black, as default gamemaster, seems to be ignored/skipped in the turns sequence.
Thanks for your time.