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Real Life Units and Resizing#3121

It would be great if the in-engine units were mapped onto real units, so 1 unit in-game was 1 centimeter. Players could select whether they prefer metric or imperial and it just changes the translation. This would make it so much easier to get scale correct instead of constantly eyeballing it.

A change that would go well with that is not having scale be exclusively a relative unit, but absolute too. So if a player set the height of a model to 10, it wouldn’t make it 10 time larger, but 10 units tall.

Another thing that could be changed is the ability to scale up or down the table itself. The model wouldn’t change, nor the position of the top. The 0,0 origin would still be top and center of the table. This give players the ability to easily get more table space for complex games without having to make all the pieces smaller.

23 days ago

for the first part I think the size is in inch so 1 inch = 2.54 cm (and you can change the rulers parameters to cm, grid, or inch)
for the last part there is a table that is scalable in the workshop
not sure if it helps

23 days ago

That may take care of the units, but the main gripe I have is that objects are scaled relatively instead of absolutely. It doesn’t help that the game has no documentation on how size is calculated.

A PNG imported as a board has a completely different size compared to a tile and as far as I can find there is no information on pixel correlation.

And for boards there is the additional pain of the border. There is no way to disable it, and the size of the border is based on the size of the board, but there is no way to precisely calculate the width of the border as it’s not documentated anywhere.

These tools might have been good back in the day but when there are other platforms that offer much finer control over the creative process, it’s not a great experience.

7 days ago