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Restore Projector support on macOS (magenta overlays since v14.0)#3135

Since the Unity 6 engine upgrade (v14.0, December 2025), any mod that uses Unity Projectors renders them as solid magenta on macOS: range rulers, coherency circles, deployment zones, movement templates, spell/AoE templates. The confirmed case is Star Wars Legion, where all four Projector overlays are broken. The failure is engine-side, not mod-specific: even a vanilla red cube turns magenta under a projection. Projectors are the engine’s only way to drape an overlay onto 3D terrain, scenery and miniatures, so affected mods have no real alternative. If your mod shows magenta shapes on a Mac, this is why. Windows is unaffected. Mac has been broken for 8 months.

The cause has been diagnosed and documented: the macOS build of TTS no longer includes the Standard-shader “receiver” variants that Projectors need. Full technical write-up with reproduction steps and screenshots here: https://github.com/Berserk-Games/Tabletop-Simulator-Modding/issues/7

The request: include those shader variants back in the macOS build. Based on our findings this is a build-configuration fix, not an engine rewrite, and it would instantly repair every affected mod on the Workshop.

v14.0 shipped native Apple Silicon support, which was great news. This one missing piece is what currently makes TTS wargaming unplayable on the Macs that update was built for.

If you play on a Mac and your mods show magenta shapes, please upvote.

2 days ago
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