
While playing certain games that require measuring in a 3D environment I’ve found that it can be quite difficult to find the mouse cursor’s exact position in relation to the environment, especially at the edges of the screen.
I believe a good solution to this would be to add an option to change the camera rendering mode from the current FOV camera, to an isometric one from the settings menu.
I doubt I am the only one who would benefit from this, though I am unsure how difficult it would be to implement.