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After a game is open for a long time, AssetBundles fail to load randomly#486

If I have a game open for a long time (1h+) and with a lot of assets, when loading a custom asset bundles they appear as a whitebox and clicking importing results in the window popping indefinitedly, as many times as you click Import it doesn’t matter.

If I check the log, each time it loads it says the following:
The AssetBundle ‘httpcloud3steamusercontentcomugc1774952150437461977CA28CE063E29BCD0AAC3A95AF64E7FA489287E47.unity3d’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 450)

The asset does load fine for other people on the session. I’m certain that I don’t two assetbundles with the same name: they are different names, prefabs and assetbundle names. There’s nothing else in the log (it doesn’t even have a datetime, not sure if there’s a way to make it more verbose).

It doesn’t happen everytime, but every time it happened it has been in long games with many assets, so I’m guessing it’s related in some way.

3 years ago
Changed the status to
In Progress
3 years ago
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Completed
3 years ago