I would really really love even slightly better file management for Steam Cloud files when making a new mod! Even just the ability to upload more than one file at a time (without having to add them into the game space first) would save me so much effort!
Also, subfolder management is a nightmare. Upload a file into a subfolder, and it reverts back to the root folder. Uploading multiple files into a subfolder requires so many extra clicks!
Yes, please! Bulk file management is SO tedious right now. Drag & Drop would also be a nice-to-have, but focus on proper bulk management tools first.
18 thumbs up for this feature! You could shave HOURS off of multiple asset uploads. Please! This is the first thing I thought of when I heard that TTS was going to have a Feature Upvote forum.
Also, the drop-down list of Steam Cloud subfolders doesn’t let me scroll. I have so many folders I can’t see the ones at the bottom! I’ve attached a screenshot:
Screenshot:
I agree that cloud management could be so much better, but meanwhile, I have created a tool to do multifile operations:
https://github.com/leberechtreinhold/tts-cloud-manager
It’s not feature complete, as for example, this only manages files, I havent got around to create folders, but that’s easy enough from TTS. The code should be sufficent to understand how TTS filecloud works, in case you want your own implementation.
As I am creating multiple games I would like to be able to set a default folder for a game to start in when opening the cloud manager.
Also a way of pinning the cloud manager to the side of the screen would be nice on top of everything else so when creating items they are easily available.
An extra bit of functionality which would be useful is to be able to rename folders. I start out with Prototype1 and then when I come up with a name I want to rename it but can’t.
Another thing that would be useful is if we could overwrite an existing cloud item and have it refresh any objects using that item. As my team and I prototype online together having to delete an existing item, upload a new one and refresh the custom object is time consuming when done many times. Hopefully we can just overwrite the existing one and have it refresh.