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Better file management for steam cloud#52

I would really really love even slightly better file management for Steam Cloud files when making a new mod! Even just the ability to upload more than one file at a time (without having to add them into the game space first) would save me so much effort!

Also, subfolder management is a nightmare. Upload a file into a subfolder, and it reverts back to the root folder. Uploading multiple files into a subfolder requires so many extra clicks!

3 years ago
2

Yes, please! Bulk file management is SO tedious right now. Drag & Drop would also be a nice-to-have, but focus on proper bulk management tools first.

3 years ago

18 thumbs up for this feature! You could shave HOURS off of multiple asset uploads. Please! This is the first thing I thought of when I heard that TTS was going to have a Feature Upvote forum.

3 years ago
Changed the status to
Research
3 years ago

Also, the drop-down list of Steam Cloud subfolders doesn’t let me scroll. I have so many folders I can’t see the ones at the bottom! I’ve attached a screenshot:

3 years ago
2

Screenshot:

3 years ago
2

I agree that cloud management could be so much better, but meanwhile, I have created a tool to do multifile operations:
https://github.com/leberechtreinhold/tts-cloud-manager

It’s not feature complete, as for example, this only manages files, I havent got around to create folders, but that’s easy enough from TTS. The code should be sufficent to understand how TTS filecloud works, in case you want your own implementation.

3 years ago
P

As I am creating multiple games I would like to be able to set a default folder for a game to start in when opening the cloud manager.

Also a way of pinning the cloud manager to the side of the screen would be nice on top of everything else so when creating items they are easily available.

3 years ago
Changed the status to
Planned
3 years ago
Changed the status to
In Progress
3 years ago
P

An extra bit of functionality which would be useful is to be able to rename folders. I start out with Prototype1 and then when I come up with a name I want to rename it but can’t.

3 years ago
P

Another thing that would be useful is if we could overwrite an existing cloud item and have it refresh any objects using that item. As my team and I prototype online together having to delete an existing item, upload a new one and refresh the custom object is time consuming when done many times. Hopefully we can just overwrite the existing one and have it refresh.

3 years ago
Changed the status to
Completed
3 years ago