Following up on my earlier post, this has given me a lot of headaches.
https://tabletopsimulator.nolt.io/549
When utilizing Main and Secondary assets hierarchy changes whenever the game is reloaded or the assetbundle is copy pasted. While they don’t seem to be made child or parent to the other, the assets are shifted around causing unpredictability with scripting.
This causes unpredictability to anything attached to a main and secondary filled assetbundle, in addition to color tinting, and drawing values from components like transform for values of localPosition.
You guys are the best.