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Main and Secondary Assetbundles change hierachy on reload()#637

Following up on my earlier post, this has given me a lot of headaches.
https://tabletopsimulator.nolt.io/549

When utilizing Main and Secondary assets hierarchy changes whenever the game is reloaded or the assetbundle is copy pasted. While they don’t seem to be made child or parent to the other, the assets are shifted around causing unpredictability with scripting.

This causes unpredictability to anything attached to a main and secondary filled assetbundle, in addition to color tinting, and drawing values from components like transform for values of localPosition.

3 years ago
Changed the status to
Planned
3 years ago
1
Changed the status to
In Progress
3 years ago
1
Changed the status to
Completed
3 years ago
1

You guys are the best.

3 years ago