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Player.WHATEVER.seated does not updated immediately after changeColor() is called#691

Example code:

Player[“White”].changeColor[“Yellow”]
if (Player.White.seated) then print(“TRACE White seated”)
if (Player.Yellow.seated) then print(“TRACE Yellow seated”)

This results in “TRACE White seated” being printed, which suggests there is a delay before the “seated” state correctly updates.

Notably, the console prints “PLAYER is color Yellow.” BEFORE the print statement shows “TRACE White seated”.

8 days ago