
The current Custom Model Object uses the Marmoset Skyshop shader which is less feature complete than Unity’s standard shader. This would give users a lot of the same control as creating an assetbundle but without having to learn Unity.

addon request: toggles for “additive blending” mode and a drop-down/radio-selector for interpolation: nearest neighbor, bilinear, etc
another another request: at present the tint is multiplied by the texture. I’d be love an option to effectively use Linear Light where 128 grey is neutral and values below are multiplied and values above are added. (I can provide the math if needed)