Oculus Quest platform has sold millions of headsets and many of us are waiting for game like this to come to play with friends.
Oculus Quest headsets are stand alone without need for pc and are going to be first to make vr mainstream.
Oculus Quest 2 cost just 299 dollars and vr game developers have had huge success compared to pcvr options with record number of sales of their games.
This is a terrible idea. The game revolves around the steam workshop and a quest version wouldn’t come with the flatscreen version that works a lot better. A quest port would be a ton of work, wouldn’t have any mods, and basically wouldn’t have any crossplay with flatscreen and the large playerbase. It wouldn’t be TTS.

Most users of Quest are familiar with sideloading for extra content in games like BeatSaber. I don’t see why we couldn’t use that for TTS games as well.
Because that’s not how this works, at all. They can’t submit a game to the quest store anyway that’s mainly copied in content (not side loading, side loading is developer access). The mods also wouldn’t work on quest, they wouldn’t be performant if they run at all. This is a flatscreen game that supports SteamVR. Not a VR game they can just retool and downgrade for mobile hardware on a closed platform.

Wow, you seem to know alot about the inner workings - are you one of the TTS devs?
Sideloading would work just fine, I’m sure. Many games are sold on the quest store officially, and you can add on custom content like songs and mods to them by dropping them in the folder on the device itself. This would work fine for games on TTS as well, since they are nothing more than a bunch of files with links embedded. Saying that they wouldn’t be performant as a foregone conclusion seems silly.
I don’t see why you would like to shoot this down - if you don’t have an interest, don’t vote for it!
I talk with devs daily about porting to VR and the limitations of PC and mobile VR. You can copy and paste anything, but that’s not at all the same thing as modding working, and obviously PC mods would not be performant, just look at the performance on PCVR. You don’t seem to actually have any interest in whether this could work or if the devs have shown any interest in investing more in VR, let along wasting a year of their time remaking their game and all of its infrastructure for Facebook’s mobile platform. And for… what? There are more copies of TTS sold than there are Quests.

Porting to Quest makes sense. TS doesn’t take up a whole lot of resources on SteamVR and you can easily make the move to the Quest as long as you establish a server that allows for community creations. You obviously can’t have Steam Workshop on there but the players will want something to keep their own games on with the same capabilities.

Don’t forget Berserk Games are a TINY studio. If they worked on that, it’d be a HUGE time investment for them and what they’d be doing almost exclusively for a while. They should make another big improvement pass on PC VR first (maybe even more than once) and see what people say about it before doing a Quest version.
I’m all for it in theory, but in practice it’s not the right time
The feature has been requested and acknowledged. this is not the place to discuss the merits or shortcomings of Quest. I also caution against being an armchair developer or armchair business manager. things tend to be more complicated or nuanced than they appear from the outside. With that, let us keep it relevant to the feature request itself.
Alright, it was a brigade from a Reddit thread to be clear, one of the periodic “tell this dev to make a quest game” threads.

I don’t see what’s wrong with people expressing their intrest in buying a product on the Quest? Nothing would ever get done if people didn’t express themselves. If you aren’t affected whether or not it is on the platform, just keep scrolling. Wasting everyone’s time here, you are.
My Mac struggles to run TTS. I’d love to have access to TTS in VR, mobile. But I understand that it’s a tiny studio and mod support probably wouldn’t be easy.

While I would love a version of this game on quest 2, or perhaps even the upcoming quest 3. If that’s not possible due to hardware perfomance. I would like to see if they could make a client for quest to run in lobbies hosted by a PC user. As in offloading the work to the host PC, and the quest just running as a user. Most groups of people have at least one person who has a capable PC in them, who would happily run it as the host, so that others could join. This would also solve the workshop problem as only the host PC would have to worry about it.
@Pharen Look up All on Board VR.

Having played catan on meta quest (and uno inside recs room) i found myself craving more so tried running TTS through pcvr and what a god-awful experience that was. Thankfully some one has noticed the massive gap in the market as “All on Board” is now in development (following its succesful kickstarter campaign). Its just a shame the folks at TTS don’t realise AOB is about to rake in the coin they could have had by developing their own quest version of TTS ahead of its release.

Why is this one of the most upvoted issues regarding P2P connectivity and the devs are completely ignoring anything to do with it… how hard is it to keep players connected to the lobby while they reconnect? Or allow them to run their own private server on whatever device they feel is stable so the room they run is always open and doesn’t delete their (time until last autosave) worth of progress? Some of these comments go back 4 years with 0 responses from dev team on community chat, forums, discussions. I see countless ignored posts and its still a constant headache… when are the devs of this game going to open their eyes and act??