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Wrong collider for flipped stack of 2 custom tiles#1716

V

how to reproduce :
create a stackable custom tiles with different top/bottom images
clone it
stack clone above the other
collider is ok = both are above the table level
flip the stack
collider is ko = one tile is under the table level
Note : if you add a third tile to the stack then collider is OK and if you then take one from the stack, collider stays OK
see attached images :
stack of 2 non flipped = OK
stack of 2 flipped = KO
stack of 3 flipped = OK
stack of 3 flipped minus 1 = stays OK
Second note : a stack of 3+ non flipped is also KO = the bottom tile is half on the table level
it may be similar to this bug https://tabletopsimulator.nolt.io/44 but I am able to reproduce consistently

2 years ago

I’m experiencing this as well.

23 days ago