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Stackable chip/token merging#44

As it currently stands, stackable chips/tokens (including custom tokens, custom models and asset bundles of this type) often merge in very unreliable ways, with incomplete colliders.

It is not unusual to merge two stackable items, and have only a collider for a very small plane through the object. In the case of two items, the collider often sits between the two items so one item’s mesh hangs below the surface it is resting upon.

It also seems to be ureliably reproduceable, I can copy and paste tokens onto each other and not get this merging issue, and then later get the issue with the same copy/paste.

I appreciate this has been an issue for a long, long time.

3 years ago
1
Changed the status to
Planned
3 years ago

This seems to mainly happen, when two tokens from two different stacks (using different pictures) are mixed. Within the same “type” it seems to work mostly.

2 years ago
V

you may be interested in this bug description : https://tabletopsimulator.nolt.io/1716
I consistently reproduce with stack of flipped custom tiles

2 years ago